![]() These are all the ‘Post Effects’ that I can add and I’ll add the Intel denoiser back in again. The two Denoiser Components that I installed are here on this side panel and the small checkbox here removes them from the list and, I can add them back in again here. I’ll go over to my ‘Render’ Panel and choose ‘Viewport Resolution’ and ‘Good Quality’ and leave the other settings at pretty much Default and I’ll hit the ‘Render’ button so we can see the render starting to progress now, going through the various passes, and I’ll just leave it to render out a few more samples and then we can look at the noise. Now, I’m going to spin this view around so that I can get to a more shadowy area in the image where there will naturally be more noise in the render and I’ll increase the size of this window slightly now. I’m back now with my restarted Rhino and if I chck in ‘Package Manager’, I can verify that both components have been installed. It’s also worth making sure that your NVIDIA graphics card driver is up to date in order to run the NVIDIA Denoiser. The Intel Denoiser will use CPU and the NVIDIA Denoiser will use GPU -so I’ll install both of these and restart Rhino. From my ‘New in Rhino 7’ tab I’ll select ‘Package Manager’ and once this is launched I’ll search for ‘Denoiser’ and you’ll see I have two denoiser components that I can use on this particular machine – an Intel Denoiser and an NVIDIA Denoiser. ![]() These are not installed by default and to do this I’m going to show you another new feature in Rhino 7, and that’s called the ‘Package Manager’. The good news is that there are now Denoiser components available for Cycles in Rhino and also that these work really well. If you are familiar with V-Ray or KeyShot then you’ll know that these now feature ‘Denoiser’ components that can help to clean up this noise meaning that we can get viable results with less render passes. Now with any path tracing or Raytracing, whether it’s Cycles, V-Ray or KeyShot, the results tend to be noisy and it takes a certain number of passes, and therefore time, before this noise starts to dissipate. So, I’ll hit the ‘Render’ button and we’ll see the Render Process start and the ‘Frame Buffer’ window appear and this will also confirm that I’m using my Quadro card for acceleration – it’s worth noting that rendering this way should be more efficient than rendering in the ‘Raytraced’ Viewport. The ‘Render’ tab here on the right is where you set your variables for the Render, so for example, the output size, the quality settings, Ground Plane and Environmental Settings. The next change in Version 7 is that now, when you select the render button from Rhino, it’s the Cycles Raytrace render that is being used now that may seem fairly obvious but in Version 6, pressing ‘Render’ gave us the older legacy renderer. Essentially these are graphics cards that are purpose built for accelerating Ray Tracing and we hope to be looking at these in the new year with the help of PNY Europe, but for now we’re using NVIDIA CUDA acceleration. If I go to the ‘Rhino Options’ and select ‘Cycles’ you’ll see that I can accelerate the Raytrace mode either via CPU or GPU and on the machine that I’m using here my Quadro P3000 card is selected – as it gives better performance than the CPU, but you can also see that now in Version 7 we have a setting called OPTIX and this should let us take advantage of NVIDIA’s RTX GPU technology. This Raytraced view mode, whilst being a live mode, does take some time to generate and here because of time limitations I’ve reduced the number of Render passes from 1000 to 500 and speeded up the video. This ‘Raytraced’ or ‘Cycles’ mode allows for proper calculations of Reflections, Transparency, Refraction, Translucency etcetera. Version 7 features significant improvements to rendering and, just as with Version 6, Rhino features a ‘Rendered’ Viewport which could be considered a sort of a preview of the ‘Raytraced’ Viewport. Finally, I’ll look at the new Physically Based Materials. I’ll look at the ‘Cycles’ Raytrace Render and how we can add Denoiser elements with the new Package Manager in Rhino 7. Hi, I’m Phil from Simply Rhino and in this short video, I’m going to take a look Rendering in Rhino 7. Rhino 3D v7 Rendering, Denoiser and Physically Based Materials Video Transcript:
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